You shouldn’t need all four sets of gear, plus fishing, plus 200 potions, plus this, plus that. You select the items you think you’ll need for the trip and set out to complete the task. The immersion takes affect when you have to plan out your journey. So, since the thing which really fills my inv, inevitably, is the class gear, my suggestion would actually be to automatically expand weight limits, step by step, once a player gets his first, second, third class to 20 (which would also be a great incentive to level other classes)! Now if magic def would ever become a thing there’s a reason to have double the armor on you, one phys, one magic, and I hope weight limits are not screwing that. I can only dream of taking lots of potions with me, rather am happy instead when I don’t have to shard every drop rightaway. Now if people would get into runetiles more it absolutely would make sense having different tiled armor sets to switch per boss, but all that is limited by either limited space in the house or inventory. None of these things I can leave at home without a lack of performance and flexibility. Taking “everything” like tradables is not the issue… With 4 sets of gear, sometimes more than 2 different weapons to adapt playing style to groups/boss (sometimes you don’t really need unbending, sometimes you do), plus dmg, luck and health rings for TM it gets pretty crowded already. People should leave some stuff in their house and not take everything with them? The weight limit really discourages those who try to play all classes, currently.
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